D2.1 First version of the human taxonomy of worth playing digital games by older people and their everyday digital game play

This version of the deliverable discusses the main results of the ethnographical research on everyday digital game play by older people carried out in Àgora in the framework of the WorthPlay project during three months. The work and analysis of the results conducted so far does not allow us, at this stage of the project, to generate the intended first version of the human taxonomy of worth-playing digital games by older people, as doing so requires more reflection on the activities conducted and a deeper analysis of the related literature. We consider that a more realistic date for the first version of the taxonomy to be defined is the end of November 2012, when the first version of the game will have been developed.
The goal of this deliverable is therefore to present an account of the work carried out thus far and the main findings which have originated from this work. This deliverable also intends to guide the co-design process and the evaluation plan, both of which will help us to define the first version of the taxonomy. 170 older people, with different profiles in terms of gaming, ICT experience and use, were involved in the ethnographical work, which consisted of in situ observations and conversations and other different activities, such as playing sessions, covering a wide variety of games and devices. The findings of the ethnographical research have been grouped into two main categories: motivation to play (or not), and playability. A further subsection deals with gameplay on different devices.
The final section summarises the findings and opens a discussion on game play and games worth playing by older people, framing the future work to be conducted in the WorthPlay project.